Projects
Developed during my time at Memesys Culture Lab, Shasn is a Political Strategy board game where players take on the role of politicians in the midst of a heated political campaign.
Serious Game
A Year 3 semester end project, made by a team of 4 people tackling the subject, "harassment of women in India.
Turn-Based Strategy
A week long project with a team of 4 aimed at creating a local multiplayer turn based strategy game with characters having defied roles, unique abilities and interactions.
Action
A 3 day project developed for Bar Sk #beersk Game Jam aiming to create quick and fun multiplayer experience with only two input buttons.
Incremental
A 2 day project developed for itch.io's Weekly Game Jam themed "Bees" aimed at creating awareness about the need to save the bees.
Gamebook
A month long project created with the intention of depicting the constant struggle a person with depression or mental illness has to undergo on a daily basis. The inner workings of the mind and thought process of the character have been depicted through the environment and surroundings.
Point & Click
Developed in a day by a team of 4, Klaustrophibia showcases the struggles of claustrophobia and social anxiety, befitting the game jam theme, "a small world."
Tower Defense
A Year 1 semester end project, made by a team of 5 people about bringing together all the elemental villages in-order to defend against the common enemy.
Hidden Object
A week long project developed by a team of 5 with the intention of providing players with a great hidden object game experience along with and immersive story.
Board Game
Developed by a team of four in 2 weeks time, The Gates of Fotia is a fun party game with emphasis on Resource Management and Strategy. Overseen and approved by Claude Amardeil, Board Game Designer and Publisher, Fun Forge, France.
Point and Click Adventure
A claymation point and click adventure game filled with ironic humor, quips and pop culture references developed by a team of sixteen in one weeks time.