LEVEL DESIGN, BLOCKOUTS AND PACING
GAME SYSTEM DESIGN AND IMPLEMENTATION
GAME DESIGN DOCUMENTATION
DIALOGUE AND COPYWRITING
GAME FEEL/UX DESIGN
GAME DESIGNER | LEVEL DESIGNER
The ability of well crafted games to evoke various emotions have always intrigued me ever since I was a child. I believe telling stories and providing unique experiences through intricately constructed levels, well-designed systems and mechanics can elevate players to a whole new level of immersion and interactivity. It is something I truly enjoy and aspire to master.
Currently, I am looking for opportunities within the industry in order to hone my skills and apprehend techniques from professionals in order to become an able Game and Level Designer.
UNDERWORLD GANG WARS
02 education and experience
As I gained more experience, I was able to expand my impact on various aspects of the game.
Currently, I am taking the lead on Elite Tuners design, determining the design direction for major event series and key events, overseeing Showdowns (CSR2's PvP mode), managing event and car economy, and guiding a team of content integrators to ensure smooth event execution.
Mobile Premier League (MPL) / Mayhem Studios
MPL put me into the fast paced world of tech and commercial digital game development. Here, I was put in charge of the design for numerous games to in order the meet the companies quantity and quality requirements.
Communicating ideas and design to 3rd party developers was also something we did on a daily basis.
Here, I have already worked on design for 40+ projects (from conception to gold) including major titles like Poker, Rummy, and a few largescale unannounced titles . Effective communication of ideas, constant interaction with the community and understanding the target audience proved to be key here at MPL
Towards the end of my stint at MPL, I worked on an unannounced project called UGW, where I had to dive into all aspects of game design, including core systems, gunplay, mechanics, narrative, and level design. Despite the challenges, the project was an enjoyable experience and it was exciting to be a major point of contact for all design-related matters.
Memesys Culture Lab
Intern Game Designer, Writer, Programmer
My time at Memesys allowed me to put into practice what I had learnt at Supinfogame and at the same time learn new things and improve myself as a designer and developer in an iteration-based environment.
At Memesys, I was actively working on developing systems and mechanics and understanding the effects of these on player experience. Developing narratives for these experiences that allow the players to fully immerse themselves and suspend their disbelief was also part of the daily routine.
I was also able to expand my technical know-how by developing mods on third-party applications for the games we were working on.
Game Design Student . RNCP Masters in Game Design and Development . 180 Credits Secured .
During my time at Rubika, I was able to meet and interact with like-minded individuals, share ideas and design philosophies.
Besides projects and school work, I was also able to take part in numerous game jams and work on personal projects that helped expand my technical and creative horizons.
Want to work with me? Have some feedback for me? Or just want to say hello? I'd love to hear from you. Feel free to E-mail me or use the contact field on the right to send me a message.
Tel: +(91) 8129201238